If you’re looking for a(nother) game to fight your way through, Tides of Numenera probably isn’t a good choice. It’s a font of creativity in a genre that’s all-too-often willing to play it safe, and a reminder that video games can do anything, not just retread the same narrow slice of tropes time and time again.
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From cities hidden inside transdimensional space slugs to a tavern full of psychics to a room inside your own mind, Tides of Numenera always has some new wonder to show you. You know, the same reasons people liked Planescape all those years ago. The rest was spent exploring Numenera’s refreshingly weird world and reading through pages and pages of dialogue. In 30ish hours I only had to sit through a half-dozen fights. It doesn’t matter though, at least not if (like me) you’re in it for the story. Powerful right? And there’s no penalty for resting, so… Each character has a pool of points which can be spent to ensure success on nearly any task, and those points replenish when you rest. Maybe not so much from a mechanics standpoint-it’s weirdly easy to abuse Numenera’s systems, especially when it comes to skill checks. The surprising part is Tides of Numenera mostly pulls it off. It’s a smart system, and one that encourages a much more aggressive play style. But whereas in Souls this often means cutting an attack short, in Nioh you can follow up a combo with a well-timed button tap to instantly regenerate some stamina-then either retreat to safety or continue to press the attack. Like in Dark Souls, attacking and blocking depletes stamina (called Ki here), and once it’s gone you leave yourself open to attack. Once you get the hang of it you’ll find yourself swapping stances mid-fight or even mid-combo to keep your opponent off-balance or maybe get in an extra-powerful hit while they’re staggered.īut my favorite feature is the Ki Pulse.
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Each of Nioh’s dozen or so weapon categories (Spears, Dual Swords, Kusarigama, etc.) can be used in High, Middle, and Low stance, with each stance resulting in entirely different animations and combos.
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It’s fast, aggressive, and unforgiving, with a remarkable amount of depth in its combat system. It borrows quite a bit from Souls for sure, but evolves many of those ideas in just the ways you’d expect from a Team Ninja game.